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OK, now to start the submission of the App to Apple for approval…

First, compile the App for distribution – done

The compile process appears to have changed a little bit, and I haven’t been able to see if ‘code-signing’ went OK.

First problem:

It appears you cannot have an iPhone App, and an iPad App with the same name (I already have bodyCal for the iPhone – iTunes Link). So the App has been renamed to bodyCal2 (I did try bodyCalPad… bodyCalGraph… but all yuck…) (Of course, there is a chance that some other iPad developer has submitted and App called bodyCal.)

Second problem:

I made the icon too big. I am sure I read 78 x 78 px. But it appears it has to be 72 x 72 px…. and I forgot to do the 512 x 512 px…

Third problem:

Upload of build rejected: “The binary you uploaded was invalid. When supporting iPad only, the MinimumOSVersion must be 3.2.”

Hmmmmm… I thought I had set that…. Dig around in the settings, double check, recompile, submit again….

Now getting: “The binary you uploaded was invalid. A pre-release beta version of the SDK was used to build the application.”

Odd. I am using the latest version of the SDK, in fact I only downloaded it and installed at the weekend – see earlier post.

I have had what I call a ‘Doh!’ moment (thanks Homer)… I had forgotten to set the Device/Distribution correctly. A quick trip to ‘Project menu -> Set active SDK -> iPhone Device 3.2′ fixed the problem. App upload accepted.

Time: Thursday March 25, 2010 – 1:41:29 PM

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